Type and the scale it lives on
The scale, the tracking, and the sizes it is allowed to be. Your typeface sits here.
Most brand identities look great until somebody has to use one.
BD-01 fills the letterforms above. A procedural stand in runs there now, the real loop swaps in.
The deck is beautiful. The palette is considered. Then the launch video needs a title card and there's no rule for how anything moves. The photographer asks what the brand looks like in a real room and nobody can answer. The site gets built and the type that read perfectly at 200 points falls apart at 16.
We design the brand and then make the first real work with it. So you find all of that out before you launch, not after.
Every project on this page is shown the same way. The system, and the thing it made.
Most brand work ends at the guidelines. You get a logo suite, a palette, a type scale, a set of rules, and a handoff call. Then the studio moves on and you're the one who has to turn all of it into a campaign.
That's where it usually goes wrong. Not because the design was bad, but because nobody stress-tested it against the work.
Rules written on a page behave differently once there's a person in frame, a room with its own color temperature, a fifteen second cut, and a phone screen. Half the system holds. The other half gets quietly ignored, and within a year the brand on your site and the brand in your social feed are two different brands.
We've spent years making video and photography inside other people's guidelines. We know which rules break the first time you have to use them.
One team from the idea to the thing people see
The work covers the parts you'd expect. Positioning and the language that comes with it, the logo and its lockups, color, type, art direction, and the rules that hold it together.
Then it keeps going. We shoot the first campaign. We build the site. We make the video that carries the new identity into the world.
All of it by the same people who drew the system, which means the system arrives already knowing how it moves, how it photographs, and how it holds up at the size people will really see it.
You can take just the identity and go. Most brands don't, because the second half is the part that's hard to hire for separately.
Signage, a title card, packaging, a set build, a garment and a printed piece, all running one set of rules
Because the first real test of a brand is a piece of work, and we make those
A brand studio hands you a system and hopes it survives. We hand you a system and then prove it, on your real launch, with your real product, in your rooms.
That changes what gets designed. When the same team has to shoot it in six weeks, nobody draws a lockup that can't sit over footage, or picks a type weight that vanishes on a phone, or builds a palette that fights every skin tone in the room.
The constraints are in the room while the decisions get made.
The second reason is that we've been on the other side of this for years. Runway shows at The Plaza and The Pierre. Panel discussions at the United Nations. Work for MTV, the London Stock Exchange Group, and Pirelli. A documentary in Honduras. A flagship opening on Madison Avenue for one of Italy's most iconic luxury houses.
Every one of those meant working inside somebody else's brand rules, at speed, with no room to ask questions. You learn quickly which guidelines were written by people who'd made something and which weren't.
And you're not getting handed to a junior team. We're boutique on purpose. The person in the first conversation is the person on the shoot.
The work is reviewed by our team: Tymel, our creative director, our editors, and our video and photo crew.
Logo and lockups, color across screen and print, type and the scale it lives on, art direction, and motion rules
The scale, the tracking, and the sizes it is allowed to be. Your typeface sits here.
Every value checked on screen, in print, and against real skin tones under real light.
Primary, stacked and single color, with the clearspace rule that keeps all three readable.
One curve and one set of durations. It is why a title card and a website feel like the same company.
The system, the files, and work that already exists
You also get the first work already made and ready to go, so launch day isn't the day you start figuring out what the brand looks like in practice.
Everything is yours outright, including working files. No licensing games on your own identity.
Five phases, roughly eight to sixteen weeks depending on scope
Before anything gets drawn, we get clear on what the company is now, which is usually different from what the old brand says it is. That means time with your leadership, a look at what you've been putting out, and a straight read on where you sit next to everyone you compete with.
Short and useful. You won't sit through a workshop.
We come back with two routes. Both are real, both are ones we'd be happy to build, and each one shows up as more than a logo on white. You'll see it as a frame of video, a photograph, and a screen, because that's where you'll be looking at it for the next five years.
Twelve options isn't generosity, it's a studio hedging. Two means we made a decision and we'll defend it.
The chosen route becomes the whole thing. Logo and lockups, color across screen and print, type and the scale it lives on, art direction for photography and video, motion rules for how the brand behaves when it moves, and the layouts your team will use every week.
This is the part other studios don't do. We make the first assets. The launch video, the campaign photography, the site, whatever the launch needs.
If something in the system doesn't hold up, we find it here and fix it while it's still cheap.
You get guidelines written for people who make things, not for a shelf. Real examples, the reasoning behind the rules, and the working files.
Your next photographer, your next agency, and your next hire can all pick it up and stay on brand without calling us.
We work across health care, finance, technology, events, brand activations, and fashion. The trigger is almost always the same.
If any of that sounds close, the timing is probably right.
Real numbers, because nobody else in this market publishes any
You keep the core of what you have. We fix the parts that stopped working, tighten the system, and give you rules you can hand to anyone.
The full build, positioning through to guidelines, plus the first assets that prove it.
The identity plus the campaign that carries it. Video, photography, and the site, all built together.
What moves the number is how much of the system already exists, how many places the brand has to live, and how much work you want made alongside it.
Get a numberYes, and often you should. A lot of what feels broken about a brand isn't the mark, it's everything around it. That's what a refresh is for.
Eight to sixteen weeks for most projects, depending on how many places the brand has to live and how fast your side can make decisions. Refreshes run shorter.
No. You can take the identity and hire whoever you want. We think you'll get a better launch if the same team does both, and we'll say so, but it's your call and the guidelines are written to work either way.
Good. That's normal, and it's what the first phase is for. Coming in with a fully formed answer usually means you've already narrowed it too early.
We don't count them. We work until it's done, as your partner in making it a success, within reason.
We're boutique. Nobody gets passed to a junior team after the pitch.
Yes. Finals, source files, and the working files. Terms are in writing before we start.
A refresh at $6,500. Below that you want a freelancer, and we'll tell you that instead of taking the job.
If the brand stopped matching the company, that's usually the whole brief. Send us where you are and we'll tell you what it would take.
We reply within one business hour on weekdays