Raised Media Co. Brand guidelines · v2.0 · July 2026

The work is the only colour

Everything else in this identity is built to get out of the way of it. What follows is the whole system, and the reasoning behind every removal.

Scroll, and watch the colour leave Seven chapters
01Overview

We designed this identity by taking things away, and the page you are reading is the proof.

The first version had an emerald, a gold, a cream and a thin headline weight. All of it was doing a job the work was already doing better. So we removed it. What is left is white, near black, one typeface and a lot of space. Nothing on this page competes with what we shot.

  1. P1

    The work leads

    The identity frames the work. It never enters the frame.

  2. P2

    Calm is confidence

    Nothing raises its voice. Volume comes from scale and space, not colour.

  3. P3

    Built for both ends

    One system that sits beside a global bank on Monday and a couture house on Friday.

  4. P4

    Made for the screen

    Born in video. It holds from a phone in a lobby to a projector in a ballroom.

Six things we took out

Each of these was in the identity and is not any more. The rule that replaced it is doing more work than the thing it replaced, which is the only reason any of them left.

  1. 01

    The accent colour

    What it leftEmerald and gold were decoration wearing the costume of a system. Taking them out made every frame of footage on the site louder, immediately. Emphasis comes from weight, size and space now, and colour comes from what we shot. An accent still turns up when something genuinely needs one, which is the difference between a tool and a habit.

  2. 02

    Thin display type

    What it leftWeight 300 read as timid the moment it sat over full bleed footage. Display is heavy now and it holds its ground. Thin type is calm on paper and nervous on a screen.

  3. 03

    Drop shadows

    What it leftDepth comes from scale and overlap. A shadow is a shortcut to depth, and it reads as software rather than print.

  4. 04

    Rounded media

    What it leftFootage and photography have square corners and go edge to edge. Radius survives on one category only, things that are genuinely interface. A rounded image is a card, and we are not making cards.

  5. 05

    Gradients

    What it leftOne exception, the scrim that sits under white text on media. That is legibility, not styling, and it is the only gradient in the system.

  6. 06

    The second easing curve

    What it leftOne curve, everywhere, on everything. Consistency of easing is most of what makes motion feel authored rather than applied.

02Logo

The mark

An R and an M sharing the same body. Three parallel strokes rise left to right and carry the M, and the bowl closes the R over the final stroke. The brief fit on one line, draw momentum. Every stroke climbs up and forward, so the name is in the drawing. Raised, literally.

The R leans ahead because the company does. Hard angles meet one soft bowl, because our clients live at both ends, corporate one day and couture the next. Designed in house.

There is no colour in the mark, and that is a decision, not a gap. The mark stays white so it never competes with the work, or with a client's own brand sitting beside it. The work brings the colour. The mark brings the signature.

  • The mark

    Avatars, favicons, slates, watermarks, anywhere tight.

  • Stacked

    Centre aligned moments. Title cards, end frames, merch. The default lockup.

  • Inline

    Headers, email signatures, letterheads, horizontal layouts.

  • Social avatar

    The mark on a black circle. One ground, every platform, no variation.

Clearspace is one stroke width on all sides. Minimum sizes are 24px tall for the mark alone and 120px wide for either lockup. Below that, use the mark.

Never

  • Stretch, squash, skew or rotate the mark. It scales one way, proportionally.

  • Recolour it. It is white, and there is no dark on light version, on purpose.

  • Add an outline, a shadow, a glow or any other effect.

  • Set it over busy imagery with no dark scrim underneath it.

  • Raised Media

    Rebuild the wordmark in another typeface. The wordmark is artwork, not type.

  • Shrink it past the minimums above. Below 24px, it stops reading as a mark.

  • Place it on client work beyond the agreed watermark cases.

  • Use it at all on white label or agency partnership work.

03Colour

Two values, and nothing else

Why black and white

The reference is press photography. Black and white is where the medium started and where reportage stayed longest, and a newspaper page never tried to be the picture. One ink, a rule, a caption, and the frame got everything else. That division of labour is the one we wanted.

So on this site the layout is the paper and the work is the paint. Every colour on the page belongs to something we shot, a runway, a lobby, a stage, a face. A palette in the layout would be competing with the only colour anyone hired us to make.

This is a decision about the website, not about the camera. We shoot in colour and we grade in colour, and the work is as saturated as the job asks for. It is the page around it that stays out of the way.

The palette is white and near black. That is the whole thing. Everything else in the system is a step between them. Tap a value to copy it.

An accent is allowed when a job genuinely needs one, a single state, a single signal, a single application. It is a decision someone makes on purpose and can explain. It is never a default, never decoration, and never more than one on a page.

  • Body#2B2B2B
    Body copy on light
  • Mute#8A8A8A
    Dates, kickers, meta
  • Linergba(0,0,0,.12)
    Hairlines and dividers
  • Grey 1#EFEFEF
    Media ground before load

On dark panels the same four tokens flip rather than being replaced. Ink becomes #FFFFFF, body becomes white at 76 percent, mute at 48 percent, line at 16 percent. Text set over media is always pure white and always sits on a scrim.

Retired

These were the palette until July 2026. They are recorded here because they exist on printed material and in older files, and because a guideline that hides its own history is not much of a guideline.

Emerald

#034A05

Retired. It held on for a while as the ground behind the mark on social avatars, which was the last job any colour in the system was doing. That ground is black now.

Gold

#F0BF75

Retired. It existed to warm up dark sections, which is a job the footage does better and does already.

Cream

#F2EEE4

Retired. A warm ground reads as a texture, and a texture behind a photograph is competition.

The test

If it is not doing a job, it is not on the page

04Typography

Mona Sans, and nothing else

One family across every application. It was chosen for the display cut, which is wider and tighter than what we had, and it holds at the sizes this system asks for. The fallback stack is system-ui.

Raised
Size 72pxTracking -.042em

Tracking is a function of size, not a preference. Drag the slider and watch it tighten on its own. This is the single most copyable thing in the system, and it is what makes the type look drawn rather than set. Big display sits near -.06em, section heads near -.05em, body near -.005em. Uppercase kickers go the other way entirely, opening out to +.15em.

  • Display clamp(2.6rem, 9.4vw, 10.5rem) 800 Hero only
  • Section clamp(2.3rem, 5.4vw, 5rem) 500 Every section head
  • Statement clamp(2rem, 6.2vw, 6.8rem) 500 Full width lines over media
  • Item heading clamp(1.15rem, 1.7vw, 1.55rem) 500 Cards, steps, list items
  • Body clamp(.98rem, 1.05vw, 1.1rem) 400 Line height 1.5 to 1.62
  • Kicker .74rem 600 Uppercase, +.15em
  • Regular 400

    Body copy, everywhere. Nothing else uses it.

  • Medium 500

    Section heads, item headings, buttons, links.

  • Heavy 800

    The hero, and only the hero. Heavy white type over footage needs the weight to hold.

Fragment Mono was the technical accent in the previous system, used for kickers, indices and timecodes. It is retired. A second family was doing the job that letterspacing does for free, and the mono read as a costume rather than a signature. Kickers are Mona Sans now, uppercase and open.

Setting rules

  • No full stop in a heading

    A section title is a label, not a sentence. Internal punctuation inside a two part title is fine. It is the trailing period that goes.

  • Never one word alone on a line

    Headings get text wrap balance, body gets pretty. If a line still breaks badly, tighten the measure in ch rather than editing the copy.

  • Sentence case everywhere

    No all caps except kickers and category labels.

  • Measure in ch, not px

    Headlines cap around 30ch, body around 52ch, long answers around 66ch.

  • No underlines on links

    Emphasis is a rule that scales in on hover, never a static underline.

05Motion

One curve, four behaviours

cubic-bezier(.22, 1, .28, 1)

An out expo shape. Fast start, long settle. It is the only easing curve in the system and there is no second one, because consistency of easing is most of what separates motion that feels authored from motion that feels applied.

Four named behaviours cover every element on every page. Anything new picks one of them rather than inventing a fifth. Beyond these, motion is scroll driven only, which means it responds to the reader instead of performing at them. One autonomous loop exists on the whole site, the logo slider, and that is the exception that proves it.

Every effect here has a reduced motion opt out. When someone asks the browser for stillness they get a calm, static page, not a degraded one.

  • data-rv

    Section heads, always. A clip mask lifts the line into place from below.

  • data-r

    Single elements. An 18px rise with a fade.

  • data-s

    Groups. The same rise, staggered 70ms per child.

  • data-mr

    Media frames. The image clips in from a 12 percent inset.

Parallax

Media travels 6 percent inside its frame. The zoom that contains it must be at least double that.

Expanding panel

A black section grows from inset to full bleed as it enters. Twice per page, never more.

Imagery

Greyscale at rest, colour on hover. Mobile shows colour, since there is no hover to reward.

Signature

One pinned or dissolving scroll moment per page, maximum. On this page it is the colour leaving the hero.

06In use

Where it shows up

The system was built for video first, so most of it lives on a screen someone is already watching.

Footage
Video watermarkThe mark, white, low opacity, in the corner. Never over a face.
Interview Name goes hereTitle, Company
Lower thirdsName at 600, title at 400 in mute. No box unless the footage demands one.
ClientProject2026
Slates and end cardsStacked lockup, centred on ink. Project metadata in uppercase kicker.
SocialThe mark on a black circle. One ground, every platform, no variation.

We do not put our mark on client work beyond the agreed watermark cases. White label and agency partnership work carries no Raised Media branding at all.

07Referring to us

Credit lines

If you are crediting us in a programme, a press piece or an end card, take the line from here rather than writing one. Tap any row to copy it.

Boilerplate
Raised Media Co. is a video production and photography agency in New York, New York.

First mention, then after

Raised Media Co. on first mention. Raised Media every time after that.

Never the initials

Never shortened to three letters in anything public. It reads like a filing code.

One handle

@raisedmediaco on every platform, with no variation and no underscores.

Files

The first three are white artwork on a transparent background, so they will look empty in a light file browser. Put them on a dark ground. If you need vector, or a size that is not here, email us.

Something not covered here

If you are producing something on our behalf and this page does not answer it, ask rather than guess. We reply within one business hour on weekdays.

hello@raisedmediaco.com
(929) 420-1463

Raised Media Co. · Brand guidelines v2.0 New York City July 2026

Tymel Young, Creative Director · ty@raisedmediaco.com

Let's work together

Roll the credits.

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Start a project

We reply within one business hour, weekdays.

Let's work together

Roll the credits.

Every project earns its closing frame. Ready to roll on the next one?

Start a project

We reply within one business hour, weekdays.